Kill Crew Fire Canvas Shoe
Intro
Kill Crew is an American gym and MMA apparel brand with a powerful mission: helping people fight their inner battles through fitness. Their tagline: "KILL NEGATIVITY, PTSD, DEPRESSION, ANXIETY & ALL OF THE BATTLES WE FACE FROM WITHIN" speaks to a community that uses training as therapy.
When they decided to launch their first shoe, they needed a designer who could translate their bold brand identity into a functional, affordable training shoe while creating photorealistic visualizations for marketing and manufacturing.
Skills:
The Challenge
Design Kill Crew's debut footwear; a high-top canvas shoe targeting the weightlifting and gym communities, while working within strict style and budget constraints. The shoe needed to feel unmistakably Kill Crew with their signature fire graphics, but remain accessible and wearable. Additionally, create production-ready 3D models and renderings that could be used for marketing and manufacturing communication.
Key Constraints:
Canvas high-top style (similar to Converse) for budget manufacturing
Must incorporate brand's fire graphic identity
Limited design freedom due to established silhouette
Needed to serve the weightlifting/training market
The Concept
The design philosophy centers on a simple but powerful idea: "Stomp Your Demons." This shoe is what you lace up when you're about to battle your inner struggles through training. The external design stays relatively understated; a clean canvas upper with subtle fire outlines. But the real statement lives underfoot in the translucent outsole, where bold graphics remind the wearer they're literally stomping their demons with every rep, every step, every session.
Design Process
Graphic Exploration
With the silhouette predetermined, the creative freedom lived in the graphic elements. I began with 2D sketching in Procreate, exploring how Kill Crew's signature flames could wrap around the shoe's canvas upper. The focus was finding the right balance. Fire graphics needed presence without overwhelming the clean athletic aesthetic. Multiple iterations tested flame placement, scale, and relationship to the "KILL CREW" branding. The client and I worked through quick feedback cycles to land on a direction that felt true to their vision.
3D Visualization & Refinement
Moving into Gravity Sketch, I translated the chosen direction into three dimensions to see how graphics actually wrapped around the shoe. This revealed details impossible to judge in 2D; how flames flow from lateral to medial, how stitching intersects with graphics, how the design reads from different angles.
Working in VR allowed rapid iteration on subtle details: Should the flames have outlines? How thick? We ultimately chose clean outlines without filled color, keeping the upper understated while leaving room for future colorway variations.
Outsole Graphics Development
The outsole became the design's statement piece. I developed "Stomp Your Demons" as both a tagline and visual concept: A demon silhouette engulfed in flames, visible through a translucent outsole. I created a custom graphic that balanced menacing and motivational. The right shoe features the demon/fire graphic with "STOMP YOUR DEMONS" text, while the left displays the Kill Crew logo vertically within the same flame motif.
Technical Execution
The most challenging phase involved technical 3D work in Blender: texture mapping, UV unwrapping, creating realistic canvas weave, overlaying graphics onto fabric texture, and building detailed stitching. I learned texture baking to get the graphic elements to wrap correctly on the upper. The translucent outsole required particular attention to achieve the right balance of opacity where graphics remained visible but not overpowering.
Final Renderings
The completed 3D model was rendered in multiple angles and lighting scenarios to create marketing-ready visuals. They needed to be accurate enough for manufacturing discussions and compelling enough for stakeholder presentations. The final renderings showcase the clean upper design, detailed stitching, translucent outsole graphics, and overall build quality of the concept.
Outcome & Reflection
While Kill Crew ultimately decided to postpone their footwear launch, this project significantly advanced my technical capabilities and client management skills. The 3D modeling and rendering quality I achieved here became a benchmark for my subsequent work.
What I Learned:
Technical Growth: This project forced me to master texture mapping, UV unwrapping, and photorealistic rendering in Blender.
Working Within Constraints: Designing with limited creative freedom taught me that my role isn't to impose my aesthetic vision, but to bring the client's vision to life at the highest quality possible. Sometimes the most valuable skill is executing someone else's idea excellently.
Client Communication: Managing expectations, presenting iterations clearly, and translating feedback into design decisions while working remotely with a small team prepared me for real-world client relationships.
What Worked: The outsole concept successfully captured Kill Crew's brand essence in a unique, ownable way. The rendering quality exceeded client expectations and demonstrated that high-quality visualization can sell a concept even before physical samples exist.
What I'd Do Differently: With more creative freedom, I would have explored more adventurous silhouettes or construction methods that could differentiate the shoe further in a crowded market. However, understanding and respecting project constraints is equally valuable.
This project represents an important learning experience about balancing creative ambition with client needs, technical execution, and practical constraints.















